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The User Stories Workshop

Do your developers and business people communicate effectively, understand each other perfectly, and nearly complete each other’s sentences? Or do they speak different languages and suffer the recurring cost of translating between business, product, and technical views? Are planning, tracking, and reporting smooth and simple, or filled with friction and dependent on diverse systems?

Well executed User Stories reduce confusion, elicit effective feedback faster, and align the team’s efforts to produce valuable results sooner. This effectiveness, however, does not emerge from the tool or format used, but from understanding the techniques and developing the skills essential to composing user stories well.

By the end of this workshop you will:

  • Understand the intent and use of user stories
  • Use thin-slicing to accelerate feedback, and deliver value continuously
  • Rapidly recognize deficient user stories and improve them
  • Avoid common traps with user stories
  • Recognize system context and understand why the story is not the format
  • Optimize the lifecycle of your user stories, including scenarios and evolutionary design
I thought I understood User Stories, but I had no idea how much I didn't know. Everything is so much simpler now... and so much more effective. Thank you. Workshop Participant

Agenda

  • DAY 1: Building the Foundation
  • User Stories in a Nutshell
  • Context, Perspective, and Key Events
  • Placeholders and Collaboration
  • The Role of Stories in the Arc from Concept to Cash
  • Day 2: Practicing in the Real World
  • Diagnosing and Improving User Stories in Your Environment
  • Story Mapping— a Visual Roadmap to Deliver Value Sooner
  • Splitting and Simplifying Stories
  • Introduction to Collaborative Specification
  • Day 3: How Things Go Wrong; Making Things Go Better
  • Summary of Criteria for Effective Stories
  • Recognizing and Rapidly Repairing Problems
  • Common Pain Points and Misunderstandings
  • User Stories as Diagnostics— Identifying Root Cause Issues

Course Details

Transfer
Knowledge: 40%, Skill-Building: 60%
Learning outcomes
  • Understand the intent and use of user stories.
  • Improve thin slicing, feedback, and delivering value continuously.
  • Rapidly recognize deficient user stories and improve them.
  • Avoid common traps with user stories.
  • Recognize system context and understand why the story is not the format.
  • The lifecycle evolution of user stories, including scenarios and evolutionary design.
Method of Instruction
Instruction, interactive dialogues, hands-on exercises and project work, videos, demonstrations, instructional games, and working on real work.
Target Audience
Primary: This workshop is suited to teams and organizations interested in improving planning, execution, and project related communication.
Course Level
Introductory-Intermediate
Course Prerequisites
Required: Want better results than you’re currently getting.

Requirements

General Requirements

To ensure a successful class, we require the following:

  • Projector (HDMI compatible) and Projector screen
  • Audio Speakers (connected to instructor's machines). Sound should be audible to the whole class
  • Lightweight Flip-Chart Presentation Easels for Instructors (2 Stands)
  • Post-it Super Sticky Easel Pad, 25 x 30 Inches, 30 Sheets/Pad, Plain White (4 Pads)
  • Sharpie Permanent Markers, Broad, Chisel Tip, 8-Pack, Assorted Colors (2 Packs)
Class Room Setup

To ensure a successful class, we require the following:

  • Room should be large enough for class size (normally 30 - 60 students)
  • Arrange seating as separate tables with 6-8 students per table
  • Additional flipcharts and stands for team collaboration

Once an agreement for the workshop is confirmed, we will work with your designated contact to ensure a successful workshop setup.

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