Halloween in April?!

Posted May 10, 2012 by Joshua Kerievsky in Lean Startup, Simulation and Games

These days, thanks to Lean Startup and Lean UX, I'm fairly obsessed with the idea of faking things. Faking product ideas, faking product features (see Fast, Frugal Learning with a Feature Fake), faking whatever is necessary to help us rapidly and economically learn about customer needs. So I was extremely impressed the other day with […]
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Value Squares

Posted December 5, 2002 by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

Value Squares is a game that teaches how the XP values – Courage, Communication, Feedback & Simplicity – map to XP's practices. Players are asked a value question about a specific card and must decide which value is most applicable for that card.
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Retrospective Roulette

Posted October 3, 2002 by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

An XP team can play Retrospective Roulette at the end of an iteration or project to assess how they’re doing. This game is played with the entire deck of eXtreme Programming Playing Cards.
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XP War

Posted by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

XP War is a fast-paced game that resembles the old card game, War. The game is played with either all of the solution cards or problem cards from your deck of eXtreme Programming Playing Cards. Players compete to win the highest number of solutions or problems by comparing their values.
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electronic eXPlanations

Posted December 24, 2001 by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

electronic eXPlanations Try electronic eXPlanations (this link will open the game in a modal) electronic eXPlanations is a Java-applet version of the game eXPlanations. This version of the game may be played by 4 teams of players. We play it with large groups by projecting the applet on to a large wall and dividing the […]
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Name That Pattern

Posted April 14, 2001 by Joshua Kerievsky in Simulation and Games, Software Patterns

Name That Pattern is a game that you can play to help review what you know about Patterns. There are different ways of playing the game. Name That Pattern was invented by Ward Cunningham with variations contributed by Joshua Kerievsky.
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Patterns Cocktail

Posted February 9, 2001 by Joshua Kerievsky in Simulation and Games, Software Patterns

Patterns Cocktail is a goofy game that groups can play to help review what they know about Patterns and Pattern Combinations. The game was created by Joshua Kerievsky, who was inspired by a game called Company Picnic.
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Extreme Programming Playing Cards

Posted February 3, 2001 by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

We're pleased to announce the world's first deck of Extreme Programming Playing Cards. We created this 100-card deck to help people refine their understanding of Extreme Programming, improve the way they practice XP and have fun learning.
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eXPlanations

Posted January 24, 2001 by Joshua Kerievsky in Coaching, Extreme Programming, Simulation and Games, Training

eXPlanations is a game that challenges players to grapple with real-world problems and solutions that occur on Extreme Programming (XP) projects. The game is played with a deck of Extreme Programming Playing Cards. The game gives you a chance to practice with these situations, which are based on real experiences doing XP.
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Design Patterns Playing Cards

Posted January 20, 2001 by Joshua Kerievsky in Simulation and Games, Software Patterns

We’ve invented the world’s first deck of Design Patterns Playing Cards for participants in the Design Patterns Workshop and for programmers throughout the world. Our deck consists of 100 genuine, durable, rounded-corner professional playing cards, housed in a colorful tuck-box that is shrink-wrapped for protection.
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