Industrial Logic -> Catalogs -> Workshop Catalog -> The Design Patterns Workshop - DPW403

The Design Patterns Workshop

Duration: 4.0 days
ID: DPW403

This is one of our most popular Design Patterns Workshops and has been delivered dozens of times with consistently high student evaluation marks. This workshop is about the marriage of refactoring and design patterns. Students will actively participate in rich interactive dialogues, hands-on challenges, and fun games to reinforce their skills and knowledge. Participants will learn over 2-dozen design patterns, a dozen code smells, and many refactorings.

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ID Activity Flavor Duration
4A Code Smells
Code smells identify common design problems in object-oriented code. This interactive lecture provides a good overview of code smells defined by Martin Fowler & Kent Beck in their book "Refactoring: Improving the Design of Existing Code." In addition, you'll learn about some new smells that have been categorized by Joshua Kerievsky and his colleagues.
introduction
A workshop coach will lead this technical lecture.
45 mins
5A Refactoring War
What's the fastest way to learn Martin Fowler's classic catalog of 74 foundational refactorings? It's called "Refactoring War," an educational game we invented to help groups rapidly learn a large number of refactorings. The game is played in teams and involves viewing refactoring cards, comparing the usefulness of the cards and deciding on which card is most useful. The team with the most... Read more
standard
A workshop coach will lead this activity.
55 mins
6B The Refactoring Challenge
The best way to improve your refactoring skills is to practice cleaning up poorly designed code. And we've got just the thing: code we custom-designed to reek of over 90% of the code smells identified in the refactoring literature. This poorly designed code functions correctly, which you can verify by running a full suite of tests against it. Your challenge is to identify the smells in this code,... Read more
small
The short version of our Refactoring Challenge gives participants a general feel for the smells in... Read more
3 hours
32A Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-1
This session covers the following patterns in great detail: Creation Method, Factory Method,... Read more
4 hours
32B Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-2
This session covers the following patterns in great detail: Abstract Factory, Builder, Collecting... Read more
4 hours
32C Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-3
This session covers the following patterns in great detail: Mediator, Observer, Chain of... Read more
4 hours
32D Learning Design Patterns
Object-Oriented Design is a science and an art at the same time. Becoming a master of object-oriented technology requires experience and time. We can flatten the learning curve by teaching the classic design patterns that have laid the foundation of object-oriented design in our time. Patterns are introduced with the help of aids, models, examples, and discussions.
session-4
This session covers the State and Visitor patterns in great detail, and briefly covers Flyweight,... Read more
4 hours
1A Unit Testing Tool
Learn the basics of a unit testing tool, including how to write and organize tests, which assert methods may be called, exception handling within tests, test naming conventions and ways to use the unit testing tool in an integrated development environment (IDE).
introduction
All technical participants will take part in this activity in pairs.
30 mins
34B Refactoring to Patterns
Patterns are undeniably useful design aids and a cornerstone of object-oriented programming. Yet with the emergence of agile methodologies like Extreme Programming, our motivation for using patterns has changed. Today, we use patterns when they can help us reduce or remove duplication, simplify the complex, or make our code better at communicating its intent. In other words, we refactor to... Read more
large
In this flavor, we review around 2 dozen refactorings to patterns and discuss the philosophy of... Read more
3 hours
36B Patterns Cocktail
Patterns Cocktail is a game that groups can play to help review what they know about Patterns and Pattern Combinations. Each player is given a card from our deck of Design Patterns Playing Cards. Without looking at his/her card, each player places the card on his/her forehead (see images on your right). Players then mingle for a few minutes, as they would at a cocktail party. Each player is... Read more
large
This is the full version of this activity.
45 mins
35B Patterns Poker
This challenging game is a seriously fun way to learn the art of how to combine Design Patterns. If you've never played the traditional card game of poker, don't worry - you can learn to play Patterns Poker in a few minutes. The basic idea of Patterns Poker is to come up with great pattern combinations in order to tell a great story about them. Students use our deck of Design Patterns Playing... Read more
large
This is the full version of this activity.
1 hour
18A Testing & Refactoring Adoption
The workshop coaches engage participants in a dialogue on adopting Testing & Refactoring in their workplace, including the following questions: What technical practices will be most difficult to accomplish at our company? How will we test or refactor specific code? Should we test or refactor our legacy code? What is the best way to transition to these new practices? How will our new practices... Read more
in-depth
An in-depth dialogue is held with the workshop coach.
90 mins

* With this workshop, participants get a free deck of Design Patterns Playing Cards
and a significant discount on a single license of Refactoring to Patterns Interactive
 
Industrial Logic, Inc.

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